EVENTS
The player has connected to the proxy server
Called when the player has not yet connected to any server
on player (join|connect)[(ed|s)] [to] proxy [server]
The event has built-in data, using the event-player
you can get the connected player in the form of an OfflinePlayer
The player disconnected from the proxy server
on player (leave|disconnect)[(ed|s)] [from] proxy [server]
The event has built-in data, using the event-player
you can get the connected player in the form of an OfflinePlayer
The current server has connected to the proxy
Called after the server has been connected to the proxy.
on connect(ed|s) [to] proxy [server]
on proxy connect
The current server has disconnected from the proxy
Called after the server has been disconnected from the proxy.
on disconnect(ed|s) [from] proxy [server]
on proxy disconnect
Attempt to reconnect to the proxy
Called when the server tries to reconnect to the proxy.
on reconnect(ing|s) [to] proxy [server]
on proxy reconnect
The server has connected to the proxy
Called after any server has connected to the proxy
on server connect(ed|s) [to] proxy [server]
The event has built-in data, using the event-server
you can get a connected server
The server was disconnected from the proxy
Called after any server has disconnected from the proxy
on server disconnect(ed|s) [from] proxy [server]
The event has embedded data, using the event-server
you can get a disconnected server
The player has connected to the game server
It is called after the player is connected to the game server, which is connected to the proxy.
on player (join|connect)[(ed|s)] [to] (proxied|network) server
The expression below allows you to track connections only to a specific server by its name.
on player (join|connect)[(ed|s)] [to] (proxied|network) server %string%
The event has built-in data, using the event-server
you can get the player’s server, and using the event-player
you can get the player in the form of an OfflinePlayer
The player disconnected from the game server
It is called after the player disconnects from the game server that is connected to the proxy.
on player (leave|disconnect[e])[(d|s)] [from] (proxied|network) server
The expression below allows you to track disconnections only from a specific server by its name.
on player (leave|disconnect[e])[(d|s)] [from] (proxied|network) server %string%
The event has built-in data, using the event-server
you can get the server of the player from which he left, and using the event-player
you can get the player in the form of an OfflinePlayer