EVENTS

The player has connected to the proxy server

Called when the player has not yet connected to any server

on player (join|connect)[(ed|s)] [to] proxy [server]

The event has built-in data, using the event-player you can get the connected player in the form of an OfflinePlayer

The player disconnected from the proxy server

on player (leave|disconnect)[(ed|s)] [from] proxy [server]

The event has built-in data, using the event-player you can get the connected player in the form of an OfflinePlayer

The current server has connected to the proxy

Called after the server has been connected to the proxy.

on connect(ed|s) [to] proxy [server]
on proxy connect

The current server has disconnected from the proxy

Called after the server has been disconnected from the proxy.

on disconnect(ed|s) [from] proxy [server]
on proxy disconnect

Attempt to reconnect to the proxy

Called when the server tries to reconnect to the proxy.

on reconnect(ing|s) [to] proxy [server]
on proxy reconnect

The server has connected to the proxy

Called after any server has connected to the proxy

on server connect(ed|s) [to] proxy [server]

The event has built-in data, using the event-server you can get a connected server

The server was disconnected from the proxy

Called after any server has disconnected from the proxy

on server disconnect(ed|s) [from] proxy [server]

The event has embedded data, using the event-server you can get a disconnected server

The player has connected to the game server

It is called after the player is connected to the game server, which is connected to the proxy.

on player (join|connect)[(ed|s)] [to] (proxied|network) server

The expression below allows you to track connections only to a specific server by its name.

on player (join|connect)[(ed|s)] [to] (proxied|network) server %string%

The event has built-in data, using the event-server you can get the player’s server, and using the event-player you can get the player in the form of an OfflinePlayer

The player disconnected from the game server

It is called after the player disconnects from the game server that is connected to the proxy.

on player (leave|disconnect[e])[(d|s)] [from] (proxied|network) server

The expression below allows you to track disconnections only from a specific server by its name.

on player (leave|disconnect[e])[(d|s)] [from] (proxied|network) server %string%

The event has built-in data, using the event-server you can get the server of the player from which he left, and using the event-player you can get the player in the form of an OfflinePlayer